Friday, August 24, 2018

Henziyuno - The Hero Wars Arrive!

The Hero Wars in Henziyuno.



Henziyuno is largely a sleepy little port nestled on coastal hills, with fine hunting forests and a sedate river running through it. A status quo seems to exist within the town, with little conflict. So what will propel adventure and change in this place? What will the Hero Wars bring to Henziyuno?

Magasta's Daughter!

Long Sleeping, the mother of monsters awakens and threatens the outer islands, crossing into Vormain itself. She is horrific to behold, and in herself she also spawns many other creatures that herald her arrival. While not chaotic, she is destructive, and she threatens many coastal towns and outlying islands. At the Emperor's order, the pirate fleet is sent to intercept it to prevent the great creature setting foot on the sacred soil of Vormain.

The Wizard Cult

The introduction of the Cult of Dormal and the increased importation of goods through piracy has led to much knowledge being introduced into Vormain. Most is kept in the black vaults of the Emperor's most devoted scribes and scholars, but a few have escaped. One tome of wizardly magic, with some accompanying tools was captured during a pirate raid and was not reported tot he authorities. It has led to a small but powerful secret cabal of wizards, who are using their power secretly and subtly to influence the Imperial Court and consolidate their own power. Priests who normally receive divinations of threats to the Emperor are getting only confused and garbled messages, for what reason it is not clear.

Their leader maintains his own unsanctioned assassins guild. The cult is unknown and it;s discovery will most likely set off fear and paranoia in the ranks of government, with many innocent people implicated. No doubt the cult has already selected its patsies in that eventuality.

Pirate Rebellion

The Pirates are becoming wealthy - wealthy enough to be able to challenge the stablished rule in many places. In others their wealth is destabilising the existing social order and making nobles and warriors chafing at parvenu pirates. There have been scuffles, arrests, and executions. Things will come to a head very soon, and it is unclear whether the new warlords or the established regime will triumph. Many pirates have feet in both camps - how will they rect when forced to choose?

The Duma-Tiwa Conspiracy

Three lesser clans are chafing under the Hairu hegemony. Without a legitimate way to challenge the power of the clan, they have set  up a secret agreement to thwart and stop the Hairu clan and undermine their wealth, power and influence in any way they can.  One of their main plans is to ensure the death of the heir to the Hairu clan. They will deal with anyone and anything to help make this come to pass.

Hidden Chaos

Long isolation and stagnation have led to two dark chaos cults - Thanatar and Krarsht - to thrive in secret amongst those with dark desire and ambition. Their goal is to overthrow the Sun Emperor once more, and re-enact the Great Darkness to bring their Gods back into power. The Skull Witch Henzo-Ai has been gathering his power, and treading long forgotten paths in the Hero plane to gather power and challenge the power of the gods.

The Schism of Jenju

A warrior monk travels the hero plane and discovers the lie of Jenju. He returns and spreads the heresy of the White Ginko Tree. After much agitation the monk is crucified for heresy but the old paths of questing for the Jenju cult are damaged and the cult is split into two. At the great tournaments the heroquest of Jenju the Champion must be enacted - who will win?

The Wolf Fox

In times of wealth, time can be taken to clear land for rice paddies for leaner times. But too much land has been cleared by the greedy, and the Kami of the wood is angered - she sends Jupnir, the wolf fox, to drive away the people and punish them for their lack of respect. The wolf fox spreads disease and devours those who enter the forest, and gathers the enemies of mankind to its side.

The Quomb Revolt

The silent Quomb who neither eat nor sleep have worked as suicide slaves for the Vormaini since the Dawn. Taken away from their homeland they slowly weaken and die, but they are nonetheless common as slaves throughout the isles. 

But the unheard of has happened - there have been instances of Quomb rebelling, killing their masters, or trying to escape. Nobody is sure what has prompted this but every slave owner is keeping a watchful eye on their quomb.

Pirate War

There is much wealth to be made on the high seas - so much so that the number of pirates has increased tenfold in the last ten years or so. But ships are increasingly avoiding the seas around Vormain, and many conquered areas have already been looted. The pirates are starting to squabble, like so many little barons, about their conquests and spoils. It is only a matter of time before this spills out into full blown war between the pirate barons, and only a short time again before that war spills onto the shores of Vormain. Furthermore, with so many younger warrior sns seeking their fortunes as pirates, there is a shortage of skilled warriors in Vormain itself. Many suppressed foes and dissidents are finding this an ideal time to make ready their plans, whatever they might be.

Expedition to Monster Island

The Emperor in his divine wisdom has ordered a secret expedition to Loral Island. Why,nobody knows - only a single sage who must be protected at all costs knows. Warriors and nobles vie for the favour of the Emperor by volunteering for this suicide mission.

The Path of the Wanderer

Many have taken to the path of the wanderer - emulating the Storm God's wanderings by walking Vormain and righting wrongs. But many of those in power resent these wandering bounty hunters and justice seekers, however they have rights from their cult and their standing in society. Several corrupt minor nobles have already been taken down by these meddlers. How long will the powerful stand by and let this threat stand?

1 comment:

  1. This is quite cool. :-)
    I thought Vormain was always quite underdeveloped as "something akin to ancient Japan", but with these ideas, I might be tempted to play a campaign there!

    ReplyDelete

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